Connect checks with current game state
A passing check is more useful when you can see what it validates in the game.
Trigger
Check Run Status / Conclusion Changed
Triggers when a specific GitHub check run changes its status or conclusion. Monitors a single check run for changes to: status (queued, in_progress, completed, etc.), conclusion (success, failure, neutral, cancelled, skipped, timed_out, action_required), started_at, and completed_at.
Action
Describe a UObject
Tool to describe a UObject. Use when you need metadata of an object identified by its path. Example: Describe UObject with path '/Game/MyMap:PersistentLevel.MyActor'.
Why this helps
Technical checks can report success without giving a founder enough context to understand the affected game object.
- Adds game context to technical validation
- Makes check results easier to interpret
- Reduces back-and-forth between engineering and game tooling
Setup
Build it in a few focused steps.
- 1Connect GitHub and Epic games to Notis once through the portal.
- 2Ask Notis to describe the relevant Epic Games object when the monitored check run changes conclusion.
- 3Select Check Run Status / Conclusion Changed and choose the run-report channel.
- 4Test with one completed check run and verify the object path.
Questions about this workflow
Can this run only on failures?
Yes. Tell Notis to act only when the conclusion is failure or another chosen outcome.
What does describe mean here?
It retrieves metadata about the specified Unreal Engine object.
When this happens · Trigger
Do this · Action
Supported Triggers and Actions
Notis builds workflows that link GitHub to Epic games. A trigger fires from one place; an action lands in another.
GitHub triggers
Epic games actions
Recurring trigger
Notis starts this workflow on a schedule, such as daily, weekly, or during business hours.
Delete Preset Metadata Key
Tool to delete a metadata key-value pair associated with a Remote Control Preset. Use after confirming you have the correct preset name and metadata key.
Webhook trigger
Notis starts this workflow when an external tool or custom backend sends an HTTP request.
Get Island Metadata
Tool to fetch metadata for a specific Fortnite island by its code. Use when you have an island code and need detailed island information.
New Workflow Artifact Created
Triggers when a new workflow artifact is created in a GitHub repository. Monitors for newly created GitHub Actions workflow artifacts. Optionally filters by artifact name to restrict monitoring to specific artifacts.
Get Island Average Minutes per Player
Tool to retrieve average minutes per unique player for a given island code and interval. Use when you need daily or more granular (hour/minute) player engagement metrics. Hourly/minute intervals may not be available.
Branch Changed
Triggers when a GitHub branch changes. Monitors a specific branch for: - New commits pushed (head commit SHA changes) - Protection status toggled (branch becomes protected or unprotected) - Protection settings changed, including: required status checks and their enforcement level, admin enforcement, required pull request reviews (dismiss stale reviews, code owner reviews, approving review count, last push approval), required linear history, force push allowance, deletion allowance, conversation resolution, branch locking, and fork syncing.
Get Island Favorites Metrics
Tool to fetch how many times an island was added to favorites over a time interval. Use when analyzing island popularity trends.
New Branch Created
Triggers when a new branch is created in a GitHub repository. Detects newly created branches. Deleted branches do not fire events.
Get Island Metrics by Interval
Tool to retrieve usage metrics for a Fortnite island aggregated by interval. Use when analyzing island usage over time buckets.
Check Run Status / Conclusion Changed
Triggers when a specific GitHub check run changes its status or conclusion. Monitors a single check run for changes to: status (queued, in_progress, completed, etc.), conclusion (success, failure, neutral, cancelled, skipped, timed_out, action_required), started_at, and completed_at.
Get Island Minutes Played
Tool to retrieve total minutes played on an island during a given interval. Use after obtaining the island code to analyze player engagement metrics.
Check Suite Status / Conclusion Changed
Triggers when a GitHub check suite changes its status or conclusion for a given ref. Monitors all check suites associated with a git reference (branch, tag, or commit SHA) for changes to status (queued, in_progress, completed, etc.) and conclusion (success, failure, neutral, cancelled, skipped, timed_out, action_required, startup_failure, stale). Optionally filters by GitHub App ID.
Get Island Peak CCU
Tool to retrieve peak concurrent users for an island. Use when you need to monitor the highest concurrent users over a specific interval.
New Code Scanning Alert Created
Triggers when a new code scanning alert is created in a repository. Fires an event for each newly created code scanning alert detected in the configured repository. Alerts can be filtered by Git reference, scanning tool, state, and severity. The payload includes the alert number, rule details, tool information, state, severity, and the location of the most recent instance.
Get Island Plays
Tool to retrieve the number of plays (session starts) for a Fortnite island. Use when you need play metrics for a specific island and time interval.
Connect any two apps with Notis in the middle.
GitHub and Epic games, or any other combination from 1,000+ integrations.
When this happens · Trigger
Do this · Action
Save your first hour today.
7-day trial of any paid plan, with 20$ of usage included.
No card. Works with personal or business Epic games.