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Notis

Keep priority visible across tools

A label change should travel to the place where the team needs to act on it.

Trigger

GitHub Issue Labels Changed

Triggers when the labels on a specific GitHub issue change. Fires whenever a label is added to, removed from, or has its metadata (color, description) modified on the monitored issue. The payload includes: - ``current_labels`` -- the full set of labels currently on the issue - ``added_labels`` -- labels that were newly added - ``removed_label_names`` -- names of labels that were removed - ``changed_label_names`` -- labels whose metadata changed without being added or removed

Action

Put UObject Property

Tool to read or set a UObject's property values. Use when you need to inspect or modify one or more properties of a specified Unreal Engine UObject via Remote Control HTTP API.

Why this helps

Priority changes are easy to miss when labels in GitHub and game operations are maintained separately.

  • Keeps priority signals synchronized
  • Reduces duplicate status maintenance
  • Makes changes easier to notice during active work

Setup

Build it in a few focused steps.

  • 1Connect GitHub and Epic games to Notis once through the portal.
  • 2Ask Notis to update the related Epic Games object property whenever the GitHub issue labels change, using the current priority meaning.
  • 3Select GitHub Issue Labels Changed and choose where run reports should arrive.
  • 4Test with one label change and confirm the object property.

Questions about this workflow

Can it handle removed labels?

Yes. Tell Notis how removed labels should affect the property.

Does it require field mapping?

No. You describe the intended update in one plain-language prompt.

When this happens · Trigger

Do this · Action

Supported Triggers and Actions

Notis builds workflows that link GitHub to Epic games. A trigger fires from one place; an action lands in another.

GitHub triggers

Epic games actions

Recurring trigger

Notis starts this workflow on a schedule, such as daily, weekly, or during business hours.

TriggerScheduled

Delete Preset Metadata Key

Tool to delete a metadata key-value pair associated with a Remote Control Preset. Use after confirming you have the correct preset name and metadata key.

ActionInstant

Webhook trigger

Notis starts this workflow when an external tool or custom backend sends an HTTP request.

TriggerInstant

Get Island Metadata

Tool to fetch metadata for a specific Fortnite island by its code. Use when you have an island code and need detailed island information.

ActionInstant

New Workflow Artifact Created

Triggers when a new workflow artifact is created in a GitHub repository. Monitors for newly created GitHub Actions workflow artifacts. Optionally filters by artifact name to restrict monitoring to specific artifacts.

TriggerPolling

Get Island Average Minutes per Player

Tool to retrieve average minutes per unique player for a given island code and interval. Use when you need daily or more granular (hour/minute) player engagement metrics. Hourly/minute intervals may not be available.

ActionInstant

Branch Changed

Triggers when a GitHub branch changes. Monitors a specific branch for: - New commits pushed (head commit SHA changes) - Protection status toggled (branch becomes protected or unprotected) - Protection settings changed, including: required status checks and their enforcement level, admin enforcement, required pull request reviews (dismiss stale reviews, code owner reviews, approving review count, last push approval), required linear history, force push allowance, deletion allowance, conversation resolution, branch locking, and fork syncing.

TriggerPolling

Get Island Favorites Metrics

Tool to fetch how many times an island was added to favorites over a time interval. Use when analyzing island popularity trends.

ActionInstant

New Branch Created

Triggers when a new branch is created in a GitHub repository. Detects newly created branches. Deleted branches do not fire events.

TriggerPolling

Get Island Metrics by Interval

Tool to retrieve usage metrics for a Fortnite island aggregated by interval. Use when analyzing island usage over time buckets.

ActionInstant

Check Run Status / Conclusion Changed

Triggers when a specific GitHub check run changes its status or conclusion. Monitors a single check run for changes to: status (queued, in_progress, completed, etc.), conclusion (success, failure, neutral, cancelled, skipped, timed_out, action_required), started_at, and completed_at.

TriggerPolling

Get Island Minutes Played

Tool to retrieve total minutes played on an island during a given interval. Use after obtaining the island code to analyze player engagement metrics.

ActionInstant

Check Suite Status / Conclusion Changed

Triggers when a GitHub check suite changes its status or conclusion for a given ref. Monitors all check suites associated with a git reference (branch, tag, or commit SHA) for changes to status (queued, in_progress, completed, etc.) and conclusion (success, failure, neutral, cancelled, skipped, timed_out, action_required, startup_failure, stale). Optionally filters by GitHub App ID.

TriggerPolling

Get Island Peak CCU

Tool to retrieve peak concurrent users for an island. Use when you need to monitor the highest concurrent users over a specific interval.

ActionInstant

New Code Scanning Alert Created

Triggers when a new code scanning alert is created in a repository. Fires an event for each newly created code scanning alert detected in the configured repository. Alerts can be filtered by Git reference, scanning tool, state, and severity. The payload includes the alert number, rule details, tool information, state, severity, and the location of the most recent instance.

TriggerPolling

Get Island Plays

Tool to retrieve the number of plays (session starts) for a Fortnite island. Use when you need play metrics for a specific island and time interval.

ActionInstant

Connect any two apps with Notis in the middle.

GitHub and Epic games, or any other combination from 1,000+ integrations.

When this happens · Trigger

Do this · Action

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